@SixteenCelsius i meant funky trees but i figured it out:
So, for anyone who may see this; from what i've seen, a control surface by default moves at a rate of 3.5, so say i wanted the Pitch control surface to move at half the default speed, i'd use:
smooth(Pitch, 1.75)
in this case Pitch is x (input) and 1.75 is rate (speed).
@SixteenCelsius i meant funky trees but i figured it out:
So, for anyone who may see this; from what i've seen, a control surface by default moves at a rate of 3.5, so say i wanted the Pitch control surface to move at half the default speed, i'd use:
in this case Pitch is x (input) and 1.75 is rate (speed).
You got it right basically - the output will follow the first input, but won't change faster than the rate specified in the second argument.
it makes reflections smooth
I though you mean't the fuselage smoothing lol.