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How can I limit the angle of rotors connected to sum(insert FT here)?

28.6k Dragoranos  3.2 years ago

I'm trying to make a new WW2 tank, but I don't want the cannon to have a 360 degree elevation.

Funky tree i use:
sum(0.1*Pitch)

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    68.8k PPLLAANNEE

    @DragoransEscarti what are you using in the input
    edit oh i just saw ur reply

    3.2 years ago
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    28.6k Dragoranos

    @PPLLAANNEE Forget it, connections don't like me lmao

    Worked! Thanks!

    +1 3.2 years ago
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    28.6k Dragoranos

    @PPLLAANNEE

    didn't move

    3.2 years ago
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    28.6k Dragoranos

    @PPLLAANNEE Ok

    3.2 years ago
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    68.8k PPLLAANNEE

    @DragoransEscarti try clamp(sum(0.1*Pitch), -1, 1) instead of sum(0.1*Pitch)
    idk if this fits ur controls

    3.2 years ago
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    28.6k Dragoranos

    @PPLLAANNEE

    Sorry but, I follow the Nofferston/Wernster build philosophy, simply because it works great on mobile.

    and the controls is like this:

    AG1 for motor activation, AG2 for turret control. 
    To fire on the move, deactivate AG1 while holding Pitch up, then activate AG2.
    

    And this funky tree cannot be incorporated into an AG.

    3.2 years ago
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    68.8k PPLLAANNEE

    put 'abs(sum(0.1*Pitch))<1' in the activation group of the rotator
    make sure zeroOnDeactivate is set to false
    or look at the rotators in the body of this

    3.2 years ago