I'm trying to make a new WW2 tank, but I don't want the cannon to have a 360 degree elevation.
Funky tree i use:
sum(0.1*Pitch)
I'm trying to make a new WW2 tank, but I don't want the cannon to have a 360 degree elevation.
Funky tree i use:
sum(0.1*Pitch)
@DragoransEscarti what are you using in the input
edit oh i just saw ur reply
@PPLLAANNEE Forget it, connections don't like me lmao
Worked! Thanks!
@PPLLAANNEE
didn't move
@PPLLAANNEE Ok
@DragoransEscarti try
clamp(sum(0.1*Pitch), -1, 1)
instead ofsum(0.1*Pitch)
idk if this fits ur controls
@PPLLAANNEE
Sorry but, I follow the Nofferston/Wernster build philosophy, simply because it works great on mobile.
and the controls is like this:
And this funky tree cannot be incorporated into an AG.
put 'abs(sum(0.1*Pitch))<1' in the activation group of the rotator
make sure zeroOnDeactivate is set to false
or look at the rotators in the body of this