I need it cause I'm building a B-24s ball turrent... And also thanks whoever commented on this post...
Rotators that go back to their original position when i deactivate (ex: AG1). And when i activate it i can control using roll and pitch...
785 OldBomber
2.9 years ago
in the InputController tab, create "zeroOnDeactivate" and change the value to "true", should very much work.