I don't have VR and was wondering how yaw is controlled. Are there buttons on the controller or is some sort of lever needed in the cockpit?
I don't have VR and was wondering how yaw is controlled. Are there buttons on the controller or is some sort of lever needed in the cockpit?
Most of the time Yaw is controlable using the thumb-stick on the controller but for the Daisy Douglas airliner (and maybe some other planes idk) I used a lever with Yaw as an input with the lever being pulled left and right to yaw left and right.
Some planes will have a yaw control bound to the flight stick, most of my planes use it. Basically there is an option in the creator where you can tell the stick to respond to a twisting motion as well as pitch and yaw, though honestly I’d avoid using it as it’s very easy to set it off and you risk crashing your plane.
Naw
@Leehopard I saw your Carrier landing. Noice. I'm using VR as well, quest 2 via virtual desktop connected to steam. I am also using the standalone version for quest 2. This game is a ball in VR. If you have a moment check out my seaplane that I built last night, it's called Z's First Sea plane. I've built less than 20 planes, this is by far my best one. It's just fun to fly. I haven't tried it in VR yet I just made it on my tablet a few hours ago. I would be curious to see what your feedback is on it. You can even do forward barrel rolls with this plane and recover. Other than that she does like a gentle hand. Z
ah, thank you @Leehopard
using controller thumbstick