Changelog:
- Internal changes which should improve performance.
- Fixed a couple Null Reference Exceptions in particular cases.
- Prevented joining a random channel when attempting to reconnect before you have actually disconnected.
To update, just re-download the mod. In some rare cases you may need to manually remove the old version from your mods folder, but that shouldn't be necessary.
Quick question:
thinking of hosting a temporary server in the near future for a private thingy with a few friends, is it possible for me to prevent respawning and weapon use, to remove lag spikes and other issues? (obviously I would try to allow people to spawn initially
It would be a race scenario, and lag spikes from respawning are a major issue when throwing cars through a ravine or gully and trying not to crash. Its only gonna be a test server really, to see if it is possible
Additional question: is frame rate from performance cost dependent on client device performance or host device performance?
@TheDesignate yeah, same here
its not working
@V yeah yeah… it’s a probably a problem for every game tho
@X99STRIKER replace my old phone with my old paptop, same situation
I do see your point it just makes me sad I’ll never have multiplayer on my phone
@V well it would probably be a good idea to keep phones and pc’s apart, and ideally the phone wouldn’t be to laggy because of a part count limit. Although older phones would laggy no matter what
@X99STRIKER heres an example
My older phone doing a dogfight against my gaming PC
My older phone is a laggy mess from the start, i move my stick, and it takes a good second for the plane to respond, anf another while for it to appear on my PC. During that time, my PC could have taken advantage of my old phone's lag and have won before my phone could react
(Accidentally duped the comment, srry for ghost ping)
I think while you’d have to make a few changes and tweaks assuming you had the servers I think it could be done. But again idk squat bout dis.
@V eh could you just not allow people to change them? Idk about game speeds.
@X99STRIKER multiplayer will also be problematic for many, many devices, it isn't just trolls, but the devices have to sync between each other, taking into account different game speeds and physics settings
@V thank you. Your the first person to tell me more than just “shut up idiot”
so guess I’ll shut up now :/
@X99STRIKER servers cost money to run, the devs already have to foot the bill for 3 websites with huge databases. Running thousands of multiplayer servers will be a money sink. And the devs have to program the backend of those servers by the way. It isnt just a one and done thing
@BaconEggs such valuable insight
@X99STRIKER crie
0.16 when
@X99STRIKER mobile wont happen and will never happen on mobile
can i run it on a swiss army nife
@rexzion ( ̄へ ̄)
@X99STRIKER ur mom