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Funky Trees Help Needed

14.1k Aviator01  2.9 years ago

How do you put a control base to an activation group so that it won’t work unless you activate that group? I will give the first person who answers 5 upvotes unless they don’t want them.

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    1,378 WormWithLegs

    @Bellcat yes that's exactly what i mean.

    2.9 years ago
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    7,342 Bellcat

    @WormWithLegs, good idea. I think what you mean is you put the activation group on functional parts the control base is supposed to control (e.g. rotators) instead of the control base itself, so while you move the control base, that part it is supposed to control will not work, unless you activate that activation group.

    2.9 years ago
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    1,378 WormWithLegs

    @Bellcat ok I have an idea.
    Put the activation group on the thing the control base controls rather than the control base itself.
    That is how it would work In real life too. you wouldn't disable a joystick and have it just magically lock into place. It would still move but have no output.

    2.9 years ago
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    7,342 Bellcat

    I will give the first person who answers 5 upvotes

    I would like to know that doing so may incite greedy users to “help” you with useless answers; not a pretty good idea especially if the question is hard to answer.
    .
    @WormWithLegs, I don’t think you can actually write funky trees code into a control base, since putting funky trees in a control base can glitch the way we play in VR.
    .
    As for your question, you may need an activation group for that, which the control base does not. -_-

    +1 2.9 years ago
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    1,378 WormWithLegs

    For the input of the control base put for example, "Pitch * clamp01(Activate1)"
    if Activation Group 1 is not active then it will give a value of zero, which cancels out anything else multiplied by it. Turn activation group 1 back on and everything else multiplied by it will function as normal.

    2.9 years ago
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    26.7k Bryan5

    @Bellcat ok

    2.9 years ago
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    7,342 Bellcat

    @Aviator01, @Bryan5 ,Writing Activate1 into the input makes the control base move when the activation group is activated. It also means that it VR, when you move the control stick associated or connected to the top of the base, the same activation group activates as you move the stick to an “on” position.
    .
    Update: to rewrite the input, click on the input bar (the bar between the 2 arrows in the inputs) and type as whatever you want. Note that you may not put 2 inputs in one control base, otherwise it will not work (funky trees is not useful either,

    +1 2.9 years ago
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    Try putting "Activate1” on the Control Base in the XML properties

    +1 2.9 years ago
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    26.7k Bryan5

    You Can't

    2.9 years ago