How to have a camera aiming system
Step 1
Locate the box with an X inside (see image) and click it
Step 2
Locate Look Pitch and Look Yaw
Step 3
Write CameraX next to the Look Yaw and CameraY next to the Look Pitch and then click Save.
Step 4
Lastly use the CameraY/90 and CameraX/90 as inputs for the rotators you're going to be using.
Tutorial from @11qazxc
This shitty funky tells that CameraX is not defined shit not working
@Mickmicornal Yes you can,just rename the "CameraY/90" and "CameraX/90" to whatever you want
@Mihairus34 Ah, alr, alr
I'll try it out
thanks!
@IceCraftGaming i mean if you put 30° in rotator you put x / 30, if 45 then x / 45
If 180 then x / 180
@Mihairus34 got the first part but what do you mean bu divide x by degrees you put in rotator?
@IceCraftGaming ye, just change x / 90 (for example) to x / 180. You divide x by degrees you put in the rotator
Can I do it with multiple cameras?
@MrLoren18 no prob, anytime :D
@IceCraftGaming IT WORKED :D, Thanks for the help
is there any way I can extend the range of this from 90 to 180?
@MrLoren18 go invert the rotator
It worked for me, but when I point the camera in one direction the barrel goes somewhere else. What I do?
thank you so much man
@32 add variables
When I open the variables menu, no variables show up. How do I fix this?
Thanks for this tutorial it is helpful
thanks for making this
how do I make it aim precisely where I'm pointing at?
don't working in mobile
@Dragoranos It works with gyroscopes.
So you have to match the /number to the degree your rotator rotated
Why does the rotator move so much more than the camera does?
What can i do if i want to lock enemie but with a camera? I cant :(
doesn't seem to stop moving while staying centered