How do I make a good working afterburner?
I've tried making very simple afterburners (another engine, activated by an ag) but even when I do that you cant turn them off without going to 0% throttle and then turning of the ag, sorry if this question seems stupid
Thanks in advance
Well, what I do is put in xml the input throttle> 0.96 so when the throttle reaches 96 or more the afterburner turns on
@LonelyAustrianUhlan No problem.
Just make sure to spread out the parts around since its clunked together (Has TVC arm and moving arm for separate VTOL)
If you have any questions, Im happy to answer.
np
@2Papi2Chulo @InsertNameHere01 Thanks
You can check out my poor excuse of an custom engine (in my defense, I never bothered investing much in R&D of Custom engines in SP, but will do soon).
It will be easier to show you how I've made it instead of explaining my own idea of custom AB.
Click Here
zeroOnDeactivate = true
@LonelyAustrianUhlan oh sorry I didn’t realize I don’t think there’s any way to turn it off
@AviationCat007 As I said in the post, I know how to that , the problem is that I cant turn it off just by pressing the ag again, I have to throttle down to 0 and then press the ag for some ungodly reason, it works, but its super annoying, thanks anyways
Easy make a engine inside of the real engine and make the one behind it have a high flame range and then for example you set the engine to activate ag 1 then when you hit ag one it will look like the flame is coming out of the engine you can see