For godsakes fix the terrain resolution, like getting closer to grass (can be any biome material) makes the resolution higher and the texture smaller getting farther away makes the resolution lower and the textures larger, also reduce the saturation of the grass texture a little bit, so it looks like SR2 grass. This so playing on ground vehicles, having a plane crash and getting closer to impact would make the grass feel realistic.
@PPLLAANNEE I hate the fact that... a few months earlier... I rickrolled 4 people wheeze
@Bobyo no
@PPLLAANNEE trash. Ye wanna see?
@Bobyo tf is in your trashcan lol
@SupremeDorian I agree. It looks fine, the textures look like what's inside my trash can though.
It's not necessarily the texture resolution that makes it look terrible (though that certainly plays a part in it), I think it's more the fact that the textures themselves just aren't good.
@JustWingIt correct
Not worth the trouble.
.
If anyone wants it so bad they have to beg, how about do the work yourself by learning how to make mods? They say “If you want something done right, do it yourself”
I wish we could have this so badly... But I think it's just not possible with the lag. Some devices might be able to handle it, but for the most part it wouldn't be worth the dev's effort to add something only a few people can use.
They do that to reduce lag. What, you think having high poly doesn't make a game lag? If you're barely capable to run high physics with 400 parts, good luck playing high physics with high res terrains, because it's going to suck a lot.