Controls
VR Controls:
Everything is normal, except for the side to side movement which can be used to Yaw the plane.
Activation Groups:
AG1 Hook
AG2 Canopy (Do not open in air, will rip apart at a certain speed)
AG3 Air Brakes
AG4 Ejection
AG5 Wing Fold
AG6
Fuel Probe (Refuel)
AG7 Drop Tank (22 - 23 % of your fuel, drop after merge)
AG8 Main Battery (Turns almost everything off)
Inside cockpit:
HUD: Top-left to Bottm-right
HUD: pretty self explanatory - IAS (Indicated Airspeed), AGL (Altitude above ground level, not sea), Attitude indicator, Heading, Mach, Alpha (AoA), and GForce (G)
CT: Cycle targeting
CM: Counter measures
NW: Next Weapon
NT: Next Target
Panel: Top-left to Bottm-right
Attitude indicator:
Vertical Speed:
Low Fuel light: (Small yellow dot, flashes when fuel is low)
Buttons 1, 3, 5-8: Activation group buttons.
Left Screen: Bank indicator, Flap and Trim setting. (Trim is outer gauge)
“Disable Instructor”: Disables the ‘stable fly-by-wire’ system and lets you do some “F22 Raptor B.S.” - Growling Sidewinder
Secondary Info Display: Altitude ASL (Above Sea Level), TAS (True Airspeed), GForce (G), Alpha (AoA), Mach, Weapons selected (containing AfterShock, Phoenix and Owl) Target info, Fuel, and Throttle position.
Tertiary Info Display: Gear position, Trim indicator, Brake, Latitude and Longitude location.
Slip Indicator:
‘Intr’ switch: Interior lights (not too effective to be honest)
Landing Gear and Hook indicator: 3 big, 1 small green lights in a diamond formation.
‘Ext.’ Button: Extra panel (only in 01 and ‘21 Firecrests)
‘LG’ Button: Landing Gear
Right Screen: Heading and Altitude indicator (ASL)
Levers Left to Right: Landing Gear, Flaps, Deploy Hook (Ag1), and Trim.
Left panel:
Throttle: 98 = Full Throttle 98 < Afterburner (Cuts off at low fuel)
Trigger: Countermeasures
Button1: Next Weapon
Button2: Cycle Targeting Mode
Right Panel:
Extra Panel (Only in 01 & ’21) Top-left to Bottom-right:: (Needs to be stowed during High G manuevers).
Nav: Navigation Lights
Bcn: Beacon Lights
Drp T: Drop tank (AG7)
Drp A: Drop Arsenal (Drops all missiles)
HVS: High Visibility Strobe and Steady lights
Strb: Strobe Lights
Dmp F: Dump Fuel (Dumps Fuel through Engines and Emergency hose)
Jet.! (AG4): Jettison/Ejection Seat
Engines 1 & 2: Engine On & Off Switch for the respective engine.
Fire: 1 & 2: Fire extinguishers for the respective engine (Permanantly kills the engine)
Canopy:
Canopy Button (AG2): Opens Canopy.
Eject (AG4): Jettison/Eject seat.
Notes:
Engine2:
Flames out at low Fuel.
Auto Flaps:
All 32’s have the ‘Auto flap’ feature which only allows the flap to extend or retract automatically depending on the flap’s rip speed. This means that full flaps above 400kmh will result in the combat setting (¼ setting), full flaps above 280kmh will result in the take off setting (½ setting), whilst full flaps below 280kmh will result in the full flaps setting (1 setting). However ½ flap setting above 400 kmh will result in ½ of combat flap and not full. Same goes for take off.
Mode Change & Flaws:
Due to weird Simple planes physics (or possibly laggy computer), Unstable planes lose control above speeds of 1200 kmh. To fix the problem, the front canards fold almost into the wing to cause the center of lift to move back. This causes the plane’s ‘total-loss-of-control’ speed to disappear, but, handling at speeds 2500kmh < and up, causes the plane to wobble. The plane also rarely rolls to the right after the mode change. These are more likely caused by the weak rotators. Increasing dampening only causes the rotators to explode even with partcollision response set to none as well as disableaircraftcollision set to true.
As with edensk’s comment, take a look at the stock seaplane’s instructions. They list the necessary activation groups and are simplified to be easier to read. You gotta make it simple, otherwise no one understands and are more likely to forget the things they learned from this overly complex instruction of yours.
Use less words, most people won't read paragraphs of such size