First of all I think we need a way to attach parachutes to the back of bombs (and maybe other weapons).
Secondly we need a way to be able to deploy parachutes automatically when a bomb is dropped.
Finally there should be an easy way to add a delay to the deployment of parachutes
@ZeroWithSlashedO this is the bomb
https://www.simpleplanes.com/a/s1DgfU/snakeye-high-drag-retarded-bomb-WIP-MK1
@ZeroWithSlashedO i got a pretty good snakeye bomb working instead of using FT it works mechanically so it's kinda cool, I'd love to have some feedback ill post the build soon,
and if you'd like to make a better-looking model (mine is just a fuselage bomb with four loose hinges & structural wings)
@ch3ggo5
the code normally works on the
input
variable.@ZeroWithSlashedO i'm working on a snakeye bomb that has automated airbrake deployment after the bomb is dropped and i'm having trouble with the airbrakes as they don't have an "activationDelay" variable and im having trouble with FT
@BravoLima2k4
Yes. If that doesn't work, Idk what else.
@ZeroWithSlashedO do I put that first piece of code in the activationGroup value?
.
ammo("name of the weapon")=0
. What this does is it activates a thing when a weapon count reaches 0. If there's 2 of them, you put 1 on the first ordinance dropped, and then 0 on the second. If there's 3, you put 2 on 1st, put 1 on 2nd, and put 0 on 3rd, and so on..
smooth(input, value)
. I've seen some people do it.@PointlessWhyshouldi I tried to make the input FireWeapons which worked, but it deploys when I fire any weapon not a specific one, and I know you can add a delay via FT but it would be nice if they could add a more accessible method.
You make a custom one and use FT for the delay of the parachute