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Parachute Bombs

2,221 AEGIS  2.8 years ago

First of all I think we need a way to attach parachutes to the back of bombs (and maybe other weapons).

Secondly we need a way to be able to deploy parachutes automatically when a bomb is dropped.

Finally there should be an easy way to add a delay to the deployment of parachutes

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    @ZeroWithSlashedO this is the bomb
    https://www.simpleplanes.com/a/s1DgfU/snakeye-high-drag-retarded-bomb-WIP-MK1

    18 days ago
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    @ZeroWithSlashedO i got a pretty good snakeye bomb working instead of using FT it works mechanically so it's kinda cool, I'd love to have some feedback ill post the build soon,
    and if you'd like to make a better-looking model (mine is just a fuselage bomb with four loose hinges & structural wings)

    18 days ago
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    @ch3ggo5
    the code normally works on the input variable.

    18 days ago
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    @ZeroWithSlashedO i'm working on a snakeye bomb that has automated airbrake deployment after the bomb is dropped and i'm having trouble with the airbrakes as they don't have an "activationDelay" variable and im having trouble with FT

    18 days ago
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    @BravoLima2k4
    Yes. If that doesn't work, Idk what else.

    2.8 years ago
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    2,221 AEGIS

    @ZeroWithSlashedO do I put that first piece of code in the activationGroup value?

    2.8 years ago
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    1. Would be more convenient, but then again you could just make a custom model using fuselages and detachers and then add the chute at the back.
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    2. Possible with FT, I recently discovered a way to activate something when a weapon is launched/dropped, like deployable winglets on cruise missile. The code is ammo("name of the weapon")=0. What this does is it activates a thing when a weapon count reaches 0. If there's 2 of them, you put 1 on the first ordinance dropped, and then 0 on the second. If there's 3, you put 2 on 1st, put 1 on 2nd, and put 0 on 3rd, and so on.
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    3. Again, possible with FT. I think the code is smooth(input, value). I've seen some people do it.
    +1 2.8 years ago
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    2,221 AEGIS

    @PointlessWhyshouldi I tried to make the input FireWeapons which worked, but it deploys when I fire any weapon not a specific one, and I know you can add a delay via FT but it would be nice if they could add a more accessible method.

    2.8 years ago
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    You make a custom one and use FT for the delay of the parachute

    +1 2.8 years ago