So I was messing around with my latest suspension design and I put some dead weight on it to test its limits.
This was done 6 times each, around 100kmh/60mph.
At real time the front suspension would go full compression and the rear would compress a tad.
However, in slowmotion the front end would compress very little while the rear would just lift up in the air.
This was consistent over the 6 times I repeated the test.
@Phoebe Very reasonable, have a nice day.
@Phoebe ...you know this is a questions-based forum, right? @Bummer Also- on the slow-motion thing, the function gives the codes and physics of the game more time to react and simulate. So, the sudden switch to better and more realistic simulations seems to cause a "bounce" in most shock systems as they suddenly become a lot stronger. At least, that's the understanding I have of it, I didn't make the coding.
Edit- this is also why most builds don't disintegrate on slow-motion, but do in real time.
SP Physics weird.
because it just is, don't question it
Yeah it do be like that.