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Custom missile "jumping"

2,221 AEGIS  2.8 years ago

Does anyone have a problem when they make custom missiles with fuselages where the fuselage parts seem to "jump" and not appear connected to the rest of the aircraft under hard pitching? If so has anyone been able to solve it?

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    35.4k Icey21

    @AEGIS change the mass and drag to 0

    2.8 years ago
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    2,221 AEGIS

    @IceCraftGaming to what?

    2.8 years ago
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    there'a probably mass there. Also, rotator does wobble when it has 0 mass.

    2.8 years ago
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    35.4k Icey21

    @AEGIS change the fuselage part on the missile.

    2.8 years ago
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    2,221 AEGIS

    @IceCraftGaming no, on the fuselage

    2.8 years ago
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    35.4k Icey21

    @AEGIS the one on the missile?

    2.8 years ago
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    2,221 AEGIS

    @IceCraftGaming I did

    2.8 years ago
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    35.4k Icey21

    @AEGIS you should remove those attributes from the fuselage*

    2.8 years ago
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    2,221 AEGIS

    @MintLynx The missile does have those attributes

    2.8 years ago
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    71.3k MintLynx

    The missile should have 1 in massScale and DragScale, while every part of the custom body should have zero in both those attributes.

    2.8 years ago
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    2,221 AEGIS

    @X99STRIKER well sometimes it clips the plane and detonates

    2.8 years ago
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    95.2k ReinMcDeer

    The weight of the missile is pulling it down. The only way to completely remove it is to make the missile's mass 0 as well (So the whole payload is 0 mass), but this affects the performance of the missile quite a bit and makes the loaded aircraft fly unrealistically.

    2.8 years ago
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    11.9k X99STRIKER

    @AEGIS
    Ok, well if it doesn’t affect missile performance I wouldn’t worry about it.

    2.8 years ago
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    2,221 AEGIS

    @X99STRIKER yes, and I set disableAircraftCollisions to true and calculateDrag to false

    2.8 years ago
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    11.9k X99STRIKER

    Have you made sure to remove drag and mass scale on the fuselage parts?

    2.8 years ago