Does anyone have a problem when they make custom missiles with fuselages where the fuselage parts seem to "jump" and not appear connected to the rest of the aircraft under hard pitching? If so has anyone been able to solve it?
Does anyone have a problem when they make custom missiles with fuselages where the fuselage parts seem to "jump" and not appear connected to the rest of the aircraft under hard pitching? If so has anyone been able to solve it?
@AEGIS change the mass and drag to 0
@IceCraftGaming to what?
there'a probably mass there. Also, rotator does wobble when it has 0 mass.
@AEGIS change the fuselage part on the missile.
@IceCraftGaming no, on the fuselage
@AEGIS the one on the missile?
@IceCraftGaming I did
@AEGIS you should remove those attributes from the fuselage*
@MintLynx The missile does have those attributes
The missile should have 1 in massScale and DragScale, while every part of the custom body should have zero in both those attributes.
@X99STRIKER well sometimes it clips the plane and detonates
The weight of the missile is pulling it down. The only way to completely remove it is to make the missile's mass 0 as well (So the whole payload is 0 mass), but this affects the performance of the missile quite a bit and makes the loaded aircraft fly unrealistically.
@AEGIS
Ok, well if it doesn’t affect missile performance I wouldn’t worry about it.
@X99STRIKER yes, and I set disableAircraftCollisions to true and calculateDrag to false
Have you made sure to remove drag and mass scale on the fuselage parts?