Good evening everyone!
I need to do an input in funky trees,I am bad at funky trees but I think this is easy...
If AG 3 is activated,AG 2 should deactivated (If it is activated obviously)
If AG 2 is activated,AG 3 should deactivated (If it is activated obviously)
If you can help me with that,I'll be very very thankful!
Goodbye!
Go to XML and in input, do either: Roll-1/Roll1 , or the same with yaw
@JustWingIt THAT IS GENIUS,THANK YOU FOR THE IDEA!
@SteamPunkPilot Ok. I actually have an idea for the turn signals: Rather than have the turn signals assigned to activation groups, why not have it assigned to the VTOL slider or Trim? That would be similar to a turn signal lever in a real car. If you slid the slider up the right turn signal would activate, and if you slid it down the left turn signal would activcate and the right one would turn off. (And vice versa) I can probably make this work, but I'm not sure I can make what you suggested.
@JustWingIt
**Make sure to read description first
https://www.simpleplanes.com/a/02bt39/Truck-read-desc-before
@JustWingIt it's a truck,thanks for the help.
It's simple,turn signals, if the left turn signal is activated FIRST and the right one is then activated later,the left turn signal deactivates,and vice versa for the other one
I'll send you the link,just a Moment...
If you want, you could post your plane as unlisted and leave me a link. Tell me what you need done and I might be able to find a way to make it work. What are you trying to make the plane do?
I don't think this is possible, but I'm not amazing at funky trees either. My thought process is that an input can't activate or deactivate another input, because then whatever is being activated/deactivated would be an output, not an input. However, I'm pretty sure you can have an output activated when an input is activated and a different output activated when the same input is deactivated.