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Error in start creating Mod

19 Xiang7332  2.7 years ago

When I click on "Start Creating Mod", it throws NullReferenceException.
And here are the details:

NullReferenceException: Object reference not set to an instance of an object
Jundroo.SimplePlanes.ModTools.Editor.ModBuilderWindowPlugin.UpdateXRRendering () (at <f13cd46d8efb4877904cc9c6331a5cb7>:0)
Jundroo.SimplePlanes.ModTools.Editor.ModBuilderWindowPlugin.OnModStarted (System.String modName, System.String modAuthor, System.Int32 modVersionMajor, System.Int32 modVersionMinor) (at <f13cd46d8efb4877904cc9c6331a5cb7>:0)
Jundroo.ModTools.Editor.ModBuilderWindow.<StartCreatingMod>b__77_0 (Jundroo.ModTools.Editor.ModBuilderWindowPlugin x) (at <6ad5f96844fb4a2e8cf087a26b5ff30c>:0)
System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) (at <695d1cc93cca45069c528c15c9fdd749>:0)
Jundroo.ModTools.Editor.ModBuilderWindow.StartCreatingMod () (at <6ad5f96844fb4a2e8cf087a26b5ff30c>:0)
Jundroo.ModTools.Editor.ModBuilderWindow.OnGUI () (at <6ad5f96844fb4a2e8cf087a26b5ff30c>:0)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <a90ccbced4d64ad89a4ba333daebd43b>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at <a90ccbced4d64ad89a4ba333daebd43b>:0)
UnityEditor.DockArea.OldOnGUI () (at <a90ccbced4d64ad89a4ba333daebd43b>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <adbd7608dbe4452b92b764c97bf5fc64>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <adbd7608dbe4452b92b764c97bf5fc64>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <adbd7608dbe4452b92b764c97bf5fc64>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <adbd7608dbe4452b92b764c97bf5fc64>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <adbd7608dbe4452b92b764c97bf5fc64>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <adbd7608dbe4452b92b764c97bf5fc64>:0)
UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <adbd7608dbe4452b92b764c97bf5fc64>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <adbd7608dbe4452b92b764c97bf5fc64>:0)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <adbd7608dbe4452b92b764c97bf5fc64>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <adbd7608dbe4452b92b764c97bf5fc64>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <adbd7608dbe4452b92b764c97bf5fc64>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <adbd7608dbe4452b92b764c97bf5fc64>:0)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at <adbd7608dbe4452b92b764c97bf5fc64>:0)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <adbd7608dbe4452b92b764c97bf5fc64>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <adbd7608dbe4452b92b764c97bf5fc64>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <adbd7608dbe4452b92b764c97bf5fc64>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <adbd7608dbe4452b92b764c97bf5fc64>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <adbd7608dbe4452b92b764c97bf5fc64>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <adbd7608dbe4452b92b764c97bf5fc64>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <adbd7608dbe4452b92b764c97bf5fc64>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <adbd7608dbe4452b92b764c97bf5fc64>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <deaa6b80baac40e6b40ec17cee711e6d>:0)

What should I do???????