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How to change username color in MP

6,953 G2  2.7 years ago
  1. look up hex color picker
  2. choose your desired color
  3. copy hex color code
  4. Turn off use sp.com username option in join mp window
  5. in front of your name, do this:
    [hex color code here]Name here
    like this:
    [AF11D8]Almost
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    6,953 G2

    @ColonelCanada i really don’t want to, my internet is garbage and i’m lazy af tho
    accidentally pinned lmao

    Pinned 2.6 years ago
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    7,344 Bellcat

    Note: username colors do not apply to the red name tags above the crafts in MultiPlayer; the hex may be displayed, along with the username.

    Pinned 2.7 years ago
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    @Croissant lol

    2.6 years ago
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    6,953 G2

    @ColonelCanada i heard.
    sadly,
    unless he returns he wont see the m10 on release.
    still need a BLOODY COCKPIT
    then we're ready

    +1 2.6 years ago
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    @Croissant also, Korzalerke quit.
    Don't know if you heard.

    2.6 years ago
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    @Croissant lol that was 14 days ago

    2.6 years ago
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    @AlmostADev 2k from gold. Korzalerke on the other hand is 400 points from gold. I've upvoted his everything. NOW ITS YOUR TURN (jk you don't have to)

    2.7 years ago
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    6,953 G2

    @ColonelCanada well you have surpassed me.
    i need to stop slacking lmao

    2.7 years ago
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    49.5k PlaneFlightX

    @Almost It shouldn't break them. Send me a link to the problem post and I'll have a look.

    2.7 years ago
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    6,953 G2

    @PlaneFlightX ok, i tried that. i copy-pasted the codes. does that break them?
    (sorry if my naïveté frustrates you, this is my first time with variables)

    2.7 years ago
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    49.5k PlaneFlightX

    @Almost Variable setters button. It's not overload. It's the new (X) button next to it.

    2.7 years ago
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    6,953 G2

    @PlaneFlightX do they go in the variables tab in Overload? or on the variables menu outside of engines?

    2.7 years ago
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    6,953 G2

    @PlaneFlightX ok.

    2.7 years ago
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    49.5k PlaneFlightX

    @Almost Right, I'll try to explain this in a comment.

    Assuming you mean the engine goes to "idle" and then the player can throttle up, this is relatively easy, using variables.
    Create three variables, called "Engine1On", "Engine1Throttle", and "Engine1Input".

    In Engine1On, put the following code:
    clamp01(Activate1)

    In Engine1Throttle, put the following code:
    clamp01(smooth(Engine1On, 0.5) > 0.9) * Throttle
    In Engine1Input, put the following code:
    0.25 * smooth(Engine1On, 0.5) + smooth(Throttle, 1)

    This is a little different to my engine, which has a custom fan blade and more inputs, however this should work for your purposes. The key bit you wanted to know is how to get the throttle to "wait" for the engine to spool up. This is done using the comparison in Engine1Throttle. Note I recommend setting the attribute "throttleResponse" to something like 3. This attribute goes in the Engine category in OverLoad.

    For the second engine, create the same variables, but replace Engine1 with Engine2. Also change Activate1 to Activate2.

    If you have any questions let me know.

    2.7 years ago
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    6,953 G2

    @PlaneFlightX the content. i saw something to do with clamps but here is the basic gist of what i need:
    AG1 Enables engine one. it spools to max throttle(player throttle still at zero) and then you can apply throttle.
    same for ag2 and engine 2.

    2.7 years ago
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    49.5k PlaneFlightX

    In response to your comment about the engine video being hard to understand, I would say I agree. A lot of my videos about code turn into 30 minute lectures on functions and code. What part is hard to understand? My voice, or the content?

    2.7 years ago
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    @SheriffHackdogMCPE idk who he is, but he seem like a cool guy

    +2 2.7 years ago
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    checks upvote section
    THE LEGEND IS BACK!

    2.7 years ago
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    @Almost
    What did I say?

    2.7 years ago
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    35.4k MrCarrot

    @Almost yeah might wanna fix @HunterStriker profile description to say that @X99STRIKER isn’t dead

    2.7 years ago
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    6,953 G2

    LE GASP
    he's still alive!
    @X99STRIKER

    2.7 years ago