- look up hex color picker
- choose your desired color
- copy hex color code
- Turn off use sp.com username option in join mp window
- in front of your name, do this:
[hex color code here]Name here
like this:
[AF11D8]Almost
How to change username color in MP
6,923 G2
2.7 years ago
@ColonelCanada i really don’t want to, my internet is garbage and i’m lazy af tho
accidentally pinned lmao
Note: username colors do not apply to the red name tags above the crafts in MultiPlayer; the hex may be displayed, along with the username.
@Croissant lol
@ColonelCanada i heard.
sadly,
unless he returns he wont see the m10 on release.
still need a BLOODY COCKPIT
then we're ready
@Croissant also, Korzalerke quit.
Don't know if you heard.
@Croissant lol that was 14 days ago
@AlmostADev 2k from gold. Korzalerke on the other hand is 400 points from gold. I've upvoted his everything. NOW ITS YOUR TURN (jk you don't have to)
@ColonelCanada well you have surpassed me.
i need to stop slacking lmao
@Almost It shouldn't break them. Send me a link to the problem post and I'll have a look.
@PlaneFlightX ok, i tried that. i copy-pasted the codes. does that break them?
(sorry if my naïveté frustrates you, this is my first time with variables)
@Almost Variable setters button. It's not overload. It's the new (X) button next to it.
@PlaneFlightX do they go in the variables tab in Overload? or on the variables menu outside of engines?
@PlaneFlightX ok.
@Almost Right, I'll try to explain this in a comment.
Assuming you mean the engine goes to "idle" and then the player can throttle up, this is relatively easy, using variables.
Create three variables, called "Engine1On", "Engine1Throttle", and "Engine1Input".
In Engine1On, put the following code:
clamp01(Activate1)
In Engine1Throttle, put the following code:
clamp01(smooth(Engine1On, 0.5) > 0.9) * Throttle
In Engine1Input, put the following code:
0.25 * smooth(Engine1On, 0.5) + smooth(Throttle, 1)
This is a little different to my engine, which has a custom fan blade and more inputs, however this should work for your purposes. The key bit you wanted to know is how to get the throttle to "wait" for the engine to spool up. This is done using the comparison in Engine1Throttle. Note I recommend setting the attribute "throttleResponse" to something like 3. This attribute goes in the Engine category in OverLoad.
For the second engine, create the same variables, but replace Engine1 with Engine2. Also change Activate1 to Activate2.
If you have any questions let me know.
@PlaneFlightX the content. i saw something to do with clamps but here is the basic gist of what i need:
AG1 Enables engine one. it spools to max throttle(player throttle still at zero) and then you can apply throttle.
same for ag2 and engine 2.
In response to your comment about the engine video being hard to understand, I would say I agree. A lot of my videos about code turn into 30 minute lectures on functions and code. What part is hard to understand? My voice, or the content?
@SheriffHackdogMCPE idk who he is, but he seem like a cool guy
checks upvote section
THE LEGEND IS BACK!
@Almost
What did I say?
@Almost yeah might wanna fix @HunterStriker profile description to say that @X99STRIKER isn’t dead
LE GASP
he's still alive!
@X99STRIKER