Do you guys remember my attempt at making the HMCS?
Yeah, I might revive it.
Let me explain.
Do you remember how the attempt goes? If you don't, let me remind you.
It was a calm, and peaceful day.
I was still in the progress of making my Eurofighter Typhoon, and I just found out the technology of aiming with cameras. And I thought: Hey, I can make HMCS with this!
And boy, was I correct. But not without one major flaw.
You see, in order to make my HMCS work, I need to rotate around my cockpit part, which in this case is a flight computer part. While this was very effective and does it's job, it messed up all my flight controls, due to me putting PitchRate, YawRate, and RollRate. So I scrapped it.
Around 3 weeks later, ReinMcDeer came to my post and suggested me something. He suggested me putting a cockpit camera instead, on the rotator. In case you don't know, cockpit cameras with missile locking will lock missiles into targets, like a cockpit block do.
So, I got to work testing it, and result? Well... Let's just say... It did not do it's job.
The rotators did point at the target, and the camera is looking directly at it, but it won't lock. Why? Well because, it turns out, it doesn't nearly lock targets like cockpit blocks do. They can lock targets, but only when they're active. So, I scrapped the idea once again.
Now, after month later, and I learned how to somewhat do variables, and when I accidentally clicked onto the cockpit's variable output, I noticed something...
It collects flight data, even without being the main cockpit part. It's just not able to put the data on anything because it had no inputs in the first place!
So I'm thinking of doing this:
Put the main cockpit part on the rotator, like I did before. But instead of making the main cockpit handle all the fly by wires, I make the second cockpit handle it! I don't know if it supports GForce, AngleOfAttack, RollAngle, and PitchAngle, but I sure hope it does because I'd need it.
Update:
It worked perfectly. But the second cockpit did not support AngleOfAttack nor GForce. Although, if somebody can tell me what is the formula for these two data, I'll be grateful!
@OrderlyHippo
I said cockpit parts, as in any cockpit part.
@ZeroWithSlashedO Oh, oh. When you said, "cockpit's variable," I thought you were referring to another regular cockpit on the plane, not the computer module part.
@OrderlyHippo
that's what I said though?
Doesn't the computer module also collect flight data, even without the main cockpit part? Pretty sure it does what you want too. I tried a similar thing to you with a glide bomb. I tried to have it lock on to an enemy as it falls toward it, but you have to be using that camera for it to lock on which defeats the purpose...