I'm creating a more complex version of the Wasp, and was wondering: is there a way to add more buttons/groups (preferably without mods)?
I had a two ideas:
1. Export the part variable of isPressed from a button/switch and change the functional part's XML to work if isPressed is true. However, switches (I don't think I tried buttons) don't have part variables.
2. Change the button's XML input property to a custom setting. I don't know how the input property works and whether that would allow you to have more groups/functions.
Thank you for your responses in advance!
Mate, the variables system allows you to make a flight simulator. For example. Upcoming.
@BeastHunter Actually this one explicitly talks about using it for extra AGs.
@BeastHunter Thank you, that helped a lot! Still have a few questions (parachutes only have an activationGroup and not a general input), but I'll figure it out.
@MLGHerobrine
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Oh ok lol. But all switches and buttons should have a
inputId
XML attribute it can write to.@SnoWFLakE0s Oh, that was just an example. Thanks for your input, though!
If you're using this as your primary press detection mechanism you are doing it wrong! You're supposed to use
inputId
as your output variable. This should be present on any switch or button.Does this help?