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Floppy Rotators

57.6k ZeroWithSlashedO  2.6 years ago

Question:

Can you limit a floppy rotator to just rotate to one side without the help of a fuselage blocking the rotator?

Trying to make my Viper's gear more acceptable than that skinny ass fuselage tube or some s#!t. Also yes, I'm trying to redo the landing gears.

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    @DeveloperKorzalerke
    Well... Landing gear.

    2.6 years ago
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    35.4k Icey21

    yes

    2.6 years ago
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    11.6k JesusChrist

    I don't think anything will work considering the only thing you can change on floppy rotators is the range, why exactly does it need to be floppy? Wouldn't a rotator with a input counter to whatever the floppy one moves along to work well enough? I could test the plane to try to find a solution if you want, just tag me on the post.

    2.6 years ago
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    Hmm... I don't know if it's possible to limit the movement of a floppy rotator. The min and max are for the input, so if there's no input, they obviously won't do anything.

    Actually, I just thought of a potential solution (depending on how you're trying to do this). If the rotator needs to be able to go, say, 60deg backwards (and nothing at all forwards), you might be able to get away with turning the rotator 30deg backwards and letting it move 30deg in either direction. Don't know if this will work for what you're doing, though.

    2.6 years ago
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    @ZeroWithSlashedO Try making the input of 'min' to '0' or 'max' to '0'

    2.6 years ago
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    @DeveloperKorzalerke
    I just did. I said I'll try it again. Not right now though, I'm a bit busy.

    2.6 years ago
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    11.6k JesusChrist

    @ZeroWithSlashedO check my second comment

    2.6 years ago
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    @HuskyDynamics01
    I have tried that. It failed.
    Problem #1:
    This is a floppy rotator. Not a rotator with speed set to anything above 0.
    @DeveloperKorzalerke
    Problem #2:
    I don't use any inputs.

    Might try it out again, see if it works. I'll inform you two after the testing.

    2.6 years ago
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    11.6k JesusChrist

    Oh wait i just noticed you said floppy rotators, for those go into overload, inputcontroller and change min to 0 and max to 1 (or min to -1 and max to 0, depending on the direction.)

    2.6 years ago
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    You can also set the max or min to 0 (instead of 1/-1, respectively), and then invert the input if necessary.

    2.6 years ago
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    11.6k JesusChrist

    clamp01(inputhere) or clamp(inputhere, -1, 0) depending on the side it rotates to.

    2.6 years ago