Lets say an enemy is in pursuit, and is locking onto me. is there an input that identifies as true when the enemy gets a lock?
Lets say an enemy is in pursuit, and is locking onto me. is there an input that identifies as true when the enemy gets a lock?
Unfortunately no, automatic countermeasures would be great tho
@ZeroWithSlashedO Dang. honestly, I'm surprised, because there's a TargetLocked, but not a LockedOn input (or something along those lines).
currently: no
I hope they add it in the future, for RWRs and stuff