Question 1:
Is the range at which your craft detects another craft fixed to ~12 miles or does it depend upon the cross section of the aircraft(which I highly doubt that it exists) ?
Question 2:
When a missile runs out of fuel does its tracking also turn off ? Cuz I have seen missiles still kind of track the target after running out of fuel but they don't manage to hit it
@FoxDynamicsWeapons Well, there's a way to do it if you're not airborne yet. For example, if you want to do an intercept mission where you fly from Bandit Airport to shoot down a jet taking off from Avalanche, you could spawn at Avalanche (or somewhere else on Snowstone), spawn in the enemy plane, and then change locations to Bandit, before taking off as normal.
So are there anyways to spawn aircraft beyond 12 nmi ? Maybe by using dev console?
@FoxDynamicsWeapons oh, ok.
I think it's also that.
@Bryan5 you didn't understand the first question properly I was asking about how far does the target have to be to appear in your screen
1: Range is the maximum distance the target can be locked,
Example:
If a target is 9 miles away and the missile range is 8 miles, It will not be able to lock the target, And if the target is 8 miles away it will be locked.
1: Yes, When the missile run out of fuel, It's tracking(in game) also turn off.
Same for every missiles in
SimplePlanes
.