Welp, congrats Jundroo, you guys are my hero's. Thanks to you guys I got into Game Dev. And now I've made my own website, and have my own LLC :P
I mean I can't give you all the credit, but you definitely sparked my initial interest.
I'm not sure anymore if I've regretted getting into game dev. Actually I found out pretty quick that making games is... hard. There's no other words for it. It's just a lot of work.
After being inspired by SP to make my own game. I spent about 4 years learning Unity with tutorials and online courses. After 4 years this though, I felt a little stuck, I just wasn't able to get past building simple games... I would never have thought that I "didn't" know enough, after all, I'd been taking online courses for 4 years... right?
And then my dad convinced me to try out https://cs50.harvard.edu/x. I mean, it was a Harvard course, and it was free, so... why not. (PS I whole heartedly recommend you take it!)
After taking that course, I felt like I could build my own game engine. All the "advanced" tutorials suddenly seemed pretty simple! I then remembered "the moment you think you know everything, is the moment you stop learning"... and eventually get stuck behind while others are leaping ahead of you. Haha, Lesson learned.
Thanks dad!
I kind of gave up on making games after my first real game "drive the game" (later renamed to "drive + shoot = fun") turned out to have 0 purchases. I then promptly set the game as "free".
I had previously been stuck trying to learn how to make a minecraft clone in Unity for awhile, thanks to this wonderful course https://www.udemy.com/course/unityminecraft/
And then when the code from that course was ridiculously slow, I eventually found a way to speed it up... but, it was still it was too slow.
I then tried out this (FREE!) tutorials series on youtube [https://www.youtube.com/watch?v=h66IN1Pndd0](https://www.youtube.com/watch?v=h66IN1Pndd0], and to my surprise it was way faster, and the code was simpler.
After taking the Harvard course I managed to get much farther along. I ditched both the tutorial series and the course I was taking. I was pretty satisfied with the performance of the minecraft clone I had built.
I then decided to make my own course! If your curious you can find it here [https://sparker3d.com/paper/minecraft/1](https://sparker3d.com/paper/minecraft/1]
The course is 3 years old. My website on the other hand is only about 2 months old. Although it took me 4 whole website prototypes before I came to attempt 6, which is the website you see now.
My course doesn't cover how to have multiple block types, or water. It just focused on multi-threading chunk creation with Unity's C# Job System, so no fancy terrain or anything, just a fast single block type multi-threaded world. If you're gonna try out my course, once you finish it, I do recommend the tutorials series [https://www.youtube.com/watch?v=h66IN1Pndd0](https://www.youtube.com/watch?v=h66IN1Pndd0]
You may have noticed my course is on this strange half finished website https://sparker3d.com/ welp, congrats, thats because I'm still working on making that website.
I created that website because no other website out there had what I wanted for my courses. I named it sparker3d because, well, thats the only name that sounded good and that was affordable enough to buy.
And yeah, that's my story in a nutshell up until now.
PS: My site is still in development, but feel free to abuse the course chat system if you want to, since I'm gonna reset the database once I go live with payments.
Since I'm probably never gonna be on SP, you you can join the official discord https://discord.gg/QhqTE4t2tR to talk with me. I'm usually on. It's also where I post announcements.
@Bellcat All payments are in test mode. So no real money is being charged if you bought a course 😋
Good luck!
What do you mean by that?