Turret vertical aim for the rotator input should be "lookpitch/(Number value, 0-90)"
And for horizontal aiming it should be "lookyaw/180"
this applies for the camera, or called gunner sight for it as well. though have the auto orient and center disabled for the camera to have it not reset wherever the turret was looking at.
Move the cockpit from the camera and the rotators into an another connected area, eg. a fuselage platform (make sure that the rotators are connected into the fuselage platform)
@Viper_Z3R0 so what part of the rotator should i type this?
okay soo...
Turret vertical aim for the rotator input should be "lookpitch/(Number value, 0-90)"
And for horizontal aiming it should be "lookyaw/180"
this applies for the camera, or called gunner sight for it as well. though have the auto orient and center disabled for the camera to have it not reset wherever the turret was looking at.
@20190244 ok i finally got it thanks for all the help
@20190244 oh okay got it
Move the cockpit from the camera and the rotators into an another connected area, eg. a fuselage platform (make sure that the rotators are connected into the fuselage platform)
@20190244 wdym by remove the cockpit?
Make sure that you read the instructions properly
or you have to remove the
cockpit
away from the camera and the rotators@20190244 i used that tutorial but if i turn the camera the rotator goes the other way if i invert the rotator it wont move like its stuck
This tutorial by SmokeyNagato may help.
It exists, hope someone who knows where it is can help you.