Is there a way to activate a Detacher when a specific weapon is fired? I cannot get it to work properly.
For example if I set the Activation Group to (SelectWeapon = "Weapon 1") it works just fine.
If I set the Activation Group to (FireWeapons) it also works just fine.
However, if I set the Activation Group to (FireWeapons = "Weapon 1") it no longer works.
I'm trying to make a missile launcher system that blows off each individual door on missile launch. I don't want to the door to be on the same detacher as the missile either.
An alternative format of this could be
(using a logical AND operator)
@MikeL32 Awesome! Glad I was able to help!
@HuskyDynamics01 I got it to work! Thanks for the help.
I had to modify it slightly. The script that worked was:
Note that it was SelectedWeapon as well, that was my mistake.
Try something like
((SelectWeapon = Weapon 1) ? FireWeapons : 0)
.That should make it so that if Weapon 1 is selected, the door will be blown off when it is fired.