I want to do this piston thing where when you select the weapon it will activate then when you release it will deactivate. It works when there's only 1 piston, but then when I mirrored it on the other side both wont go back even if I unselect the weapon. What could be the problem, any help?
@LowDeadDiper
No problem.
@ZeroWithSlashedO holy sheesh it worked much thanks!!
@LowDeadDiper
Absolutely.
@ZeroWithSlashedO and how shall I put it, clamp01(SelectedWeapon="weapon name") on both pistons?
@ZeroWithSlashedO does that work on 2 pistons?
So... Select a certain weapon, it activates the thing?
I mean just, clamp01(SelectedWeapon="weapon name").
@TheFlightGuySP thanks but it did not work I also already set it on zeroOnDeactivate
Here's what I recommend: set the input and activation group on the pistons to "selectedWeapon=name of your weapon", then set "zeroOnDeactivate" to "true". That may or may not work.