the aim9-d i made has a bit off a bug where if it had missed a target it would then proceed to TURN AROUND AND TRY AGAIN AT HITTING ITS TARGET, which is hilarious to watch but obviously not how that works in reality lol.
the aim9-d i made has a bit off a bug where if it had missed a target it would then proceed to TURN AROUND AND TRY AGAIN AT HITTING ITS TARGET, which is hilarious to watch but obviously not how that works in reality lol.
If you want it to not do that, try changing the
maxHeadingAngleAdjustmentRate
in Overload (or add it if it's not there by default). I believe that this controls how fast the missile can turn (so when it tries to come around again, it can't turn fast enough to do so).