the aim9-d i made has a bit off a bug where if it had missed a target it would then proceed to TURN AROUND AND TRY AGAIN AT HITTING ITS TARGET, which is hilarious to watch but obviously not how that works in reality lol.
![]()
the aim9-d i made has a bit off a bug where if it had missed a target it would then proceed to TURN AROUND AND TRY AGAIN AT HITTING ITS TARGET, which is hilarious to watch but obviously not how that works in reality lol.
![]()
If you want it to not do that, try changing the
maxHeadingAngleAdjustmentRatein Overload (or add it if it's not there by default). I believe that this controls how fast the missile can turn (so when it tries to come around again, it can't turn fast enough to do so).