So this forum post shows how AnOmalOcaris (ScarletYanfei or any other things) does create aircraft.
How AnOmalOcaris create
- Remember the shape
Perhaps you want to remember the shape of the aircraft, if it looks like a barrel, if it is thin or plump, or long or short. Make use of fuselage corners too. I largely ignore slicing techniques on fuselages. - Weight distribution
Fabric and wood = 0.2 - 0.34
Wood = 0.35 - 0.5
Plain metal = 1 - Health distribution
Fabric and wood parts should have lower health than metal and ordinary fuselages which has 100. Adding something (about 120-300) means armored fuselage, don't forget the dead weight. - Know the part places
Know where is the landing gear and its position, the cockpit, the wing position and other miscallenous places that affect the build, physically and cosmetically. - Make use of
liftScale
Useful if craft suffers from heavy nose. Alternative is rotating the horizontal stabilizer by -1, -2 and so on. - Use blueprints
Airwar.ru and Kaboldy of English Wikipedia are my sources of blueprints. Make sure to use .25 x .25 body fuselages as a ruler, use Wikipedia as a reference. - Simple fuselage wing and EternallDarkness' technique
Time convinient. Also set the wing to mass=0, drag=0.
What AnOmalOcaris hates on building
- Setting the fuselages to
mass=0
except for decals and cosmetics - Unli fuel
It's not realistic. I do personally denounce this technique. Sorry. - PANELING
Somewhat self-taught on the UGA glider and the Vought fighter with Vincent's how-to as a reference. It gives me headaches. - Custom control surfaces
Obvious reasons - Decals
Unless the IA Image Importer could be mobile-compatible but no. Not possible.
AnOmalOcaris