As promised with the first rafale post, i am giving the rafale VR compatibility, aswell as some general updates of the whole plane
- Summary
-Adding more vr interactive controls
-Given 2 cockpit screens purpose; one for combat info, another for some indicators
-Added stuff to the HUD
-adjusted flight model to be more realistic
-fixed//made control surfaces more realistic
-fixed some french translations
- Complete Changelog//Notes
-more possibly to be added, im not completely done
-added “BINGO FUEL” indicator to HUD to indicate fuel is at 10% and lower
-added OVER G and EXTREME G indicators to HUD
-added “{weapon selected}” to HUD
-added “RETRACT GEAR” indicator to HUD(activates if gear is down at speeds of 250MPH or higher
-added “FIRE” indicator to HUD to indicate target is locked and missile is ready to shoot
-added jett. drop tanks and jett. Armament switches to cockpit
-added canopy open/close switch to cockpit
-added clock to cockpit(only reads time since mission start)
-added “GEAR: UP/DOWN” indicator to a screen in cockpit
-added “HOOK: UP/ DOWN” indicator to a screen in cockpit
-added Hook switch to cockpit
-added panel to cockpit containing misc. switches
-added various immersive small details
-fixed functionality for weapons arm switch
-fixed control surface visuals
•Canards and trailing edge surfaces now act as brakes
•roll and pitch is spread on all trailing edge surfaces
-fixed flight model slightly
-fixed fuel consumption being low during afterburner
-fixed french translation of “no step” on wing control surfaces
-fixed joystick
•degree of movement has been reduced
Last 2 things
-looking for VR testers(dm me on discord; KipKip#4070)
-do i need a pc to run spvr on my quest 2? Or will it run by itself?
T
To answer your question: I believe you can if you want to but it will run on its own (I am not entirely sure as I do not own spvr but from what I’ve seen I think you don’t need a pc)