I just wanted to say this for no major reason,
The rules I give myself:
·Bot must be 250lbs or lower by the time its finished
·If its a walker I make an exception and let it be up to 500lbs
·Weapons must be functional in High Quality
·The bot can change names from what it was at the start of building it to what it was at the end of building it.
·A glitchy weapon is allowed as long as it never was on purpose.
I also have some Exceptions, like If there is a part that was just added for design purposes, you can make it weightless, other things you can make weightless are Motors, Gas Tanks, Wedges, Weapon Mechanisms (Note that it may be less strong if you do), and Cockpits. There are some other stuff that you can change the weight of, but not make it weightless, like tires, because believe it or not, they become less grippy depending on their weight, so never make them grippy, I also change their weight depending on what type of tire they would be in real life, List is below.
Solid Rubber: massScale 1
Solid Rubber on Rim: massScale 0.75
Air Based Tire filled with Foam on a Rim: massScale 0.5 | health 70
Air Based Tire on Rim: massScale 0.4 | health 50
..literally just foam on a Rim...: massScale 0.25 | health 20
If I have anything else, Ill add it to this in the future