funky trees (abbreviated "FT") is basically a built-in programming language of the game, allowing for much more complex inputs, it's a little bit complicated but there are some simple things in it too
for example, previously you had to use 2 rotators to make a control surface rotate with both pitch and roll, but now you can use Pitch+Roll on just one rotator
to access funky trees, you first need to use the game's built-in XML editor, and edit the input to one of the FT inputs, such as Pitch+Roll mentioned above; in the normal part property menu the input will now change to "Funky" and you can simply click on it to edit it that way too once you've already done it with the XML method
finally, to learn a lot more about FT there's a full guide available
@JeskoGoesVROOM you can now also use ctrl+click to use a much more eye-friendly view.
Weird looking trees
@JeskoGoesVROOM oh, now I find it funny that I was using FT before I knew what it was
funky trees (abbreviated "FT") is basically a built-in programming language of the game, allowing for much more complex inputs, it's a little bit complicated but there are some simple things in it too
for example, previously you had to use 2 rotators to make a control surface rotate with both pitch and roll, but now you can use
Pitch+Roll
on just one rotatorto access funky trees, you first need to use the game's built-in XML editor, and edit the input to one of the FT inputs, such as Pitch+Roll mentioned above; in the normal part property menu the input will now change to "Funky" and you can simply click on it to edit it that way too once you've already done it with the XML method
finally, to learn a lot more about FT there's a full guide available