@Lake anyways, if you really want to have a turret that does not wobble too much, you'd want to add in damperMultiplier, and set them to 10k and for the inputs of the rotators its whatever code you need. You have to ask someone else as you have to also take into account target speed, direction and other stuff.
@Lake The Designer sends a message: "Go Fart Yourself!!!"
a.k.a. i can't check most of their builds somehow.
Still, i found one that works fine and... rotators on it have 10k damperMultiplier while total mass of the build is over 500k kg.
ehm...well, thats complicated
So learn how it is done here.
There is a link to a pretty useful spreadsheet. Anyways, My People Needs Me cant help more at the moment bye-bye
Upd:
insert damperMultiplier parameter with like 10-20k value via Overload (in jointRotator tab of that part). Bruv, ze problem is in the mass of the craft, not in ze code
@Lake This is not an explanation of your problem. Direct copying of that code works fine, plus it has a targetselected already.
*mahbrainhadensmoothed* Doublecheck range of motion in code and rotator
Wobbles? Like turns from side to side away from the target?
Perhaps you used the code that works well when cockpit attached to the hull, not turret or the opposite...
If, you add an targetselected to the code, and after that the problem occur, then double-check how you insert it (like using a ternary selection or something else)
Thanks @Nitsu
@Lake anyways, if you really want to have a turret that does not wobble too much, you'd want to add in damperMultiplier, and set them to 10k and for the inputs of the rotators its whatever code you need. You have to ask someone else as you have to also take into account target speed, direction and other stuff.
Oh ok @Nitsu
@Lake oh right, because i didn't really change any of the weight parameters.
@Lake what weight ??
WAIT I JUST REALIZED (I hope) @Lake
Ok check the weight of this build
https://www.simpleplanes.com/a/FxxPg8/USS-Catherine-OHare
@Lake
The Designer sends a message:
"Go Fart Yourself!!!"
a.k.a. i can't check most of their builds somehow.
Still, i found one that works fine and... rotators on it have 10k
damperMultiplier
while total mass of the build is over 500k kg.@Grob0s0VBRa but why do I see some of @Nitsu ‘s ships have about 300k or more weight?
ehm...well, thats complicated
So learn how it is done here.
There is a link to a pretty useful spreadsheet.
Anyways, My People Needs Me
cant help more at the moment
bye-bye
Upd:
insert
damperMultiplier
parameter with like 10-20k value via Overload (in jointRotator tab of that part).Bruv, ze problem is in the mass of the craft, not in ze code
Here's the ship https://www.simpleplanes.com/a/KuqfHD/HMS-Founder
@Grob0s0VBRa You know what, j-just give me a code
@Grob0s0VBRa yeah.... that didn't work
Ok thanks @Grob0s0VBRa
@Lake This is not an explanation of your problem.
Direct copying of that code works fine, plus it has a
targetselected
already.*mahbrainhadensmoothed*
Doublecheck range of motion in code and rotator
@Grob0s0VBRa Am using the code from Farewellchii's gun house
@Lake
bababooi
Ok, and what’s ternary selection? @Grob0s0VBRa
Wobbles? Like turns from side to side away from the target?
Perhaps you used the code that works well when cockpit attached to the hull, not turret or the opposite...
If, you add an
targetselected
to the code, and after that the problem occur, then double-check how you insert it (like using a ternary selection or something else)