Hey there,
Is there any way to disable the joystick base movement when certain AG is not active? I.e. how you would make a rotator to be active only when some AG is in use. I have two joysticks in the cabin that control different functions bound to different activation groups, and I want them to move only when the corresponding function is in use (not talking about VR capabilities right now).
Thanks
@Grob0s0VBRa ah, I see now. It does work this way. Thanks a lot!
@iwannabeelected
You already have it.
Pitch*clamp01(Activate7)
works fine, it just needs to be placed invariable setters
(the button with "(x)" ).Open it
Click add Variable
Put the function in
Expression
section and give it a name in aVariable Name
.Copy that name into part input.
Profit.
@Grob0s0VBRa could you please provide a full code for Input. This is literally my first experience with funkytrees
@iwannabeelected Ow
I placed it as a variable in input.
And it works just fine.
Lol, placing functions as input dont work...
So okay, I don't see any reason why the joystick would be stuck in the -1 position. The Clamp function shouldn't return that value at all.
I also tried the IF condition
Activate7 ? Pitch : Disabled
, but it doesn't work either. WHYYY? Anyone?@Grob0s0VBRa thanks, but it doesn't seem to work. With the input
Pitch*clamp01(Activate7)
the joystick is just stuck in either max or min position, depending on the AG value. Am I missing something?something like
*clamp01(AG)
somewhere in the input function may help.