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Prop engine power

5,222 ZacOnTrack  2.3 years ago

So I want build a heavily armed single engine prop attacker, but I have an issue. Prop engines just don't give out enough power. To the point where even light planes can only reach about 100kts and its barely controllable, with out any loadout. Jet engines have selection where the have a power multiplier. That does work. The power variable in XML on prop engines seems to do nothing. What can I do to make them easy to control and reach about 250kts or higher?

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    @RAAFAce2 Glad to help!

    2.3 years ago
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    5,222 ZacOnTrack

    @HuskyDynamics01 Thank you very much Husky, I am definitely going to use that advice. I had heard of the RPM variable, but I had heard of people having issues with it destroying the engine, so I though it was a dead end. It tested it just then, works a charm. Those extra tips were the cherry on top. Thank you very much.

    +1 2.3 years ago
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    Generally, the four things that affect propeller power the most are horsepower, RPM, blade size, and blade count. You can get higher horsepower via XML pretty easily, but the only thing it does is change the amount of force that goes into turning the blades. RPM adjustment requires the addition of the maxRPM variable and can be hit or miss, depending on what you're trying to do. One good trick is to increase the blade diameter and then change the scale of the engine, allowing you to have a larger diameter propeller in a smaller space. Changing blade count and blade chord/width will also make a pretty large difference.


    If you really get desperate, you can always just cheat and hide a scaled-down jet engine somewhere, too.

    +1 2.3 years ago
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    You can reduce the WWII propeller engine to just the propeller by setting hide to true under CowlFlaps. This will give you much better engine power in a smaller space compared to the smaller propeller engine.

    2.3 years ago