I'm trying to make my plane more stable. The controls (mostly pitch) are flimsy, and sort of make the plane jerk around if there is a lot of pitch input. Eventually it starts pitching down (at the same airspeed) from this issue. It can take off, just needs more stability.
I usually done this by removing drag scale and mass scale, and
LiftScale
input to make it better@ElevatorEnthusiast747 It's not a scale, it's a divisor. If you want the effect to be stronger you need to use a smaller number, like 250.
@IICXLVIICDLXXXIIIDCXLVII Thanks for the tip, the code helped a little but it still acts strange. I have been increasing the lift scale to see if that helps.
@IICXLVIICDLXXXIIIDCXLVII well not really because the max input still is the same, it just replicates the fact that in real life a pilot would pull the trigger fully without smoothing the movement, it would cause the plane to stall or do a cobra-ish thing. I will try your input tho, see what's the better because talky talky is good but if you're right well you're right.
@ollielebananiaCFSP Yeah but that also makes the plane turn a lot slower, which can be really bad depending on the flight model you're aiming for.
@IICXLVIICDLXXXIIIDCXLVII so can't you just change the speed of the rotator fixed to the horizontal stab ? it's what I do to avoid full pitch input.
@ollielebananiaCFSP It makes the elevator move less depending on how fast you pitch up/down.
The higher the number the less sensitive the code will be.
@IICXLVIICDLXXXIIIDCXLVII hello, what does it do ?
You mean the "if you pitch up the plane will move up and down" issue? If so, just add this in front of the Pitch input:
-PitchRate/500