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Pitch Issue

915 ElevatorEnthusiast747  2.3 years ago

I'm trying to make my plane more stable. The controls (mostly pitch) are flimsy, and sort of make the plane jerk around if there is a lot of pitch input. Eventually it starts pitching down (at the same airspeed) from this issue. It can take off, just needs more stability.

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    I usually done this by removing drag scale and mass scale, and LiftScale input to make it better

    2.3 years ago
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    11.6k JesusChrist

    @ElevatorEnthusiast747 It's not a scale, it's a divisor. If you want the effect to be stronger you need to use a smaller number, like 250.

    2.3 years ago
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    @IICXLVIICDLXXXIIIDCXLVII Thanks for the tip, the code helped a little but it still acts strange. I have been increasing the lift scale to see if that helps.

    2.3 years ago
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    @IICXLVIICDLXXXIIIDCXLVII well not really because the max input still is the same, it just replicates the fact that in real life a pilot would pull the trigger fully without smoothing the movement, it would cause the plane to stall or do a cobra-ish thing. I will try your input tho, see what's the better because talky talky is good but if you're right well you're right.

    +1 2.3 years ago
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    11.6k JesusChrist

    @ollielebananiaCFSP Yeah but that also makes the plane turn a lot slower, which can be really bad depending on the flight model you're aiming for.

    2.3 years ago
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    @IICXLVIICDLXXXIIIDCXLVII so can't you just change the speed of the rotator fixed to the horizontal stab ? it's what I do to avoid full pitch input.

    2.3 years ago
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    11.6k JesusChrist

    @ollielebananiaCFSP It makes the elevator move less depending on how fast you pitch up/down.

    The higher the number the less sensitive the code will be.

    2.3 years ago
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    @IICXLVIICDLXXXIIIDCXLVII hello, what does it do ?

    2.3 years ago
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    11.6k JesusChrist

    You mean the "if you pitch up the plane will move up and down" issue? If so, just add this in front of the Pitch input:

    -PitchRate/500

    2.3 years ago