G'day Devs Could you please add the Electric Motor, and electric battery for 1.13?, So we can Make Much better electric cars?
G'day Devs Could you please add the Electric Motor, and electric battery for 1.13?, So we can Make Much better electric cars?
And I'm talking about Electric Motors for Cars, not planes.......
And Maybe More Engine Variety?
EMISSIONS FOREVER!
@TheFlightGuySP On it, when Activate1 is pressed, the barrels start spinning. The only time I want them spinning is when FireGuns is pressed. When I disable that rear rotators input, the barrels keep spinning regardless of the status of Activate1 or FireGuns.
@TheFlightGuySP it’s the two rotators. The rear one is the one I don’t want spinning the barrels when I disable the input, which is Activate1. Here it is: https://www.simpleplanes.com/a/3C92Vo/Need-help
@ivansheppard853gmail Hmm. Well, I can't help much with that, since I'm not familiar with the code used in the gun.
@TheFlightGuySP I want to eliminate the Activate1 input expression on the rotator that eliminates the torque but when I do, the barrels just keep spinning.
@ivansheppard853gmail Nice!
@TheFlightGuySP Nvm I managed to do it, thanks to this: https://www.simpleplanes.com/a/zqmZK7/STOP-ABLE-Infinity-RotatorGood-for-gatling-cannons-Radar-and-tracks-builds
@ivansheppard853gmail I'll test it out, and I will tag you on an unlisted post with the rotator.
@TheFlightGuySP If i was to use your torqueless electric propeller engine to spin the barrels of my minigun, how would I do it? When I change sum(Throttle10000)/180 to sum(FireGuns10000)/180, the barrels just keep spinning regardless of the FireGuns button being pressed. What input expression should I use instead? (One that does not spin the barrels backwards!)
@ivansheppard853gmail If you are using guns and not cannons for your minigun, use
FireGuns
instead ofFireWeapons
.@ivansheppard853gmail
sum(FireWeapons)*250 or number of your choice
The rotator range should be set to its maximum, and I would do the same for speed (though you can still change the speed if you would like to).
@TheFlightGuySP what speed and range of motion should the rotator be set to?
@TheFlightGuySP what value should sum( ) be?
@ivansheppard853gmail The
sum()
should do just that if put in correctly.@TheFlightGuySP But how do I prevent the rotator from spinning backwards after the FireGuns/Weapons button is released?
@ivansheppard853gmail For torque reduction, I put the powered rotator on a free-spinning rotator.
For a mini gun, I would use an input such as
sum(FireWeapons)*250 or number of your choice
The number will change the speed of rotation.
If the mini gun uses actual guns instead of cannons, use
FireGuns
instead ofFireWeapons
.@TheFlightGuySP I want to make a realistic minigun with spinning barrels. When I let go of the fire button, the rotator just spins back to its original position and creates a lot of torque in the opposite direction. How did u make the rotator into an electric motor?
@AndrewGarrison
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@Pedro
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@NathanMikeska
I think zero emission power is frequently mentioned, so it would be a good idea to add electric stuff.
@BsetAutomotiveFan2022 I was using it as an example for the user V, who asked how I was able to make torqueless propeller engines.
@TheFlightGuySP I would rather make my own Electric Plane Prop
I have Recently built an Electric Car, which is here
@V I put a powered rotator on top of a free-spinning rotator.
Here's an engine that I posted which uses this method: https://www.simpleplanes.com/a/4h4vL6/TFG-Aerospace-EE-1-Torque-less-Electric-Propeller-Engine
@TheFlightGuySP whats your method of torque reduction? My method elimiates torque but drastically reduces output power