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That Ain't Very Aerodynamic

36.3k Icey21  2.4 years ago

So.. I've been working on a propeller plane designed to go as humanely fast as possible but there's one problem...
I used the nosecone part for most of the front of he aircraft and when I used the "drag viewer" it was all blood red. Anyone know a better, more aerodynamic solution? I'm trying to use as little Overload as possible for this build.

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    43.0k phrongus

    Lmao just dedrag the aircraft

    +1 2.3 years ago
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    Overload

    +7 2.4 years ago
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    36.3k Icey21

    @IICXLVIICDLXXXIIIDCXLVII Hm, noted

    +1 2.4 years ago
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    11.7k JesusChrist

    Maybe try using multiple regular fuselages with decreasing widths/heights to create a smooth shape for the nose? The easier solution would be to just set the dragscale of the cone to 0 with overload.

    +2 2.4 years ago