Is it possible to make a missile bay that opens and closes after launching a missile? If so, how would I go about coding that?
Is it possible to make a missile bay that opens and closes after launching a missile? If so, how would I go about coding that?
@LinearAerospike Thanks!
The easiest way would be to have a rotator with the input
clamp01(FireWeapons)
, but if you want it to open while the missile is selected (and not necessarily fired)clamp01(SelectedWeapon=“Weapon Name”)*clamp01(ammo(“Weapon Name”)>0)
See the Funky Guide for more specifics