https://youtu.be/jjastG1JsTs?t=50
Is it possible? I have a semi-functioning code for the missile hatches but: a full rotating array of missiles that spins until it reaches the desired launch position?
Thanks in advance <3
https://youtu.be/jjastG1JsTs?t=50
Is it possible? I have a semi-functioning code for the missile hatches but: a full rotating array of missiles that spins until it reaches the desired launch position?
Thanks in advance <3
@goboygo1 Seems to be good enough, I'll try it out. Thanks!
@AuthenticCabbages
You could just use a different rotator for every missile, That's the lazy way.
@goboygo1 I used the selectedWeapon function but I don't know how to get the rotator to rotate to the specific missile and stop. I have a total of 8 missiles (45 degree rotations per missile) Any way to basically make the rotator stop?
It is possible, You can use the selectedWeapon function.