Unless you are taxiing, rudders don’t work in this game. I know you are supposed to use elevators and ailerons to turn, but even real pilots use rudders to turn mid-air. For example, F-14 Tomcat pilots were instructed to only use rudders to turn in a vertical climb because of stalling and engine failures or something like that. For some reason, no matter what physics setting you have, if you use the rudder, it will just push back to the original direction.
I think they're alright.
That's realistic.
In the F-14 situation, you can use rudders in SP to perform hammerheads given it has enough authority.
The ratio of
rudder area
tonon-rudder area
on vertical stabilizers definitely impacts the amount of yaw.This is especially true with custom wings/stabilizers that use wing sections as control surfaces.
That being said, SimplePlanes still probably won't simulate rudder/yaw input as realistically as it could be.
It's simply a matter of aerodynamics. Not every aircraft will be affected by rudder input in the same way.
For example: I have an aircraft that can easily do a flat turn using the rudder, while some of my other airplanes are barely affected by rudder input.