I want make jump feature ,
So I used cannon I named "jumper" for boosters
And I used some piston,
so how to make piston active if I firing that cannon that I renamed with "jumper"?
I want make jump feature ,
So I used cannon I named "jumper" for boosters
And I used some piston,
so how to make piston active if I firing that cannon that I renamed with "jumper"?
If you want the piston to only operate when the cannon is fired, use
(SelectedWeapon = "jumper")*clamp01(FireWeapons=1)
as the input for the piston
@SpartanSR91 I believe this falls into your area of expertise