I want make jump feature ,
So I used cannon I named "jumper" for boosters
And I used some piston,
so how to make piston active if I firing that cannon that I renamed with "jumper"?
Can someone help me with jump feature for mecha
8,992 SAINAKAJIMA
2.4 years ago
If you want the piston to only operate when the cannon is fired, use
(SelectedWeapon = "jumper")*clamp01(FireWeapons=1)
as the input for the piston
@SpartanSR91 I believe this falls into your area of expertise