I think that those who have ever assembled cars are not satisfied with the physics of the wheels and their behavior in a turn, partly this is due to the constant grip, which does not change during the game (only if the downforce increases).
But today I want to talk not about the wheels , but about how the torque from the engine is transmitted to these wheels.
Differentials are installed on 99.9% of cars in our life .They allow the wheels of the car to rotate at different speeds, or rotate at the same speed if this differential is locked .There are several types of differentials , but I will not talk about them, they are just needed for different purposes.For example, for city cars, the most ordinary differential is better suited, it will allow the car to be more stable in turns, a fully locked differential is suitable for drifting,but a differential with increased friction is better suited for racing. And on SUVs, we can switch the differential from unlocked to locked, and this gives us an advantage both on the road and off-road.
Again, I hope for your support and attention of developers
Another not a little important offer for developers
54.3k MVC
2.1 years ago
@SyntheticL thanks
You can directly talk to them here. And I will tag the devs here for ya - @AndrewGarrison
There is a rudimentary differential capability of wheels. Engines seem to always produce an equal torque at all wheels, but allow each wheel to rotate at a different speed.
@Greylynx -_- maybe someday you will understand
I'm actually pretty satisfied with the wheels in SP, really the only complaint I have is that they don't slide sideways if the foward grip is slipping!
that would be wonderful