How do I make rotators not floppy? I’m trying to rotate a rather heavy ball turret, but it’s floppy, and doesn’t move well. How do I fix pls??
How do I make rotators not floppy? I’m trying to rotate a rather heavy ball turret, but it’s floppy, and doesn’t move well. How do I fix pls??
@Brendorkus Yes.
What do you mean by control bases? The things you put joysticks on? @PlaneFlightX
Use control bases. I'm not going to explain how to set them up, all I'll say is control bases need variables. For example, in the control base put "Test" and then make a variable by that name. In the Test variable, put whatever you would put in the rotator (i.e. clamp01(Pitch) or something). For the default inputs like Pitch, Roll etc, you don't need to use a variable.