Profile image

I can not create my mod on unity 3d

2,672 Enlil  2.0 years ago

Hello, I wanted to ask everyone who fumbles in the program and modding in general, why, when importing the simpleplanes modtool packages file, unity gives an error in the console and further work is impossible (there is no corresponding window)?I want to make a simple map, but here is such a problem, help someone who can.
error message: this project is using the new input system package but the native platform backends for the new input system are not enabled in the player settings. this means that no input from native devices will come through.
do you want to enable the backends? doing so will restart the editor and will disable the old unityengine.input api's.

  • Log in to leave a comment
  • Profile image

    did you solve it?

    1.4 years ago
  • Profile image
    314k Gestour

    @Enlil You need Unity 2020.3.26

    2.0 years ago
  • Profile image
    2,672 Enlil

    @Gestour I don’t know what to do anymore, I reinstalled the unit for the 2022 version and in the end the same thing. There was also a problem with the new package from the game folder, he does not read it, and the old one is also saved through debugging.

    2.0 years ago
  • Profile image
    314k Gestour

    @Enlil when installing Unity, you need to select windows, and macOS build support.

    2.0 years ago
  • Profile image
    2,672 Enlil

    @Gestour Use Save Mod (Windows/MacOS) is absent

    2.0 years ago
  • Profile image
    314k Gestour

    @Enlil don't save Mod (Debug).
    Use Save Mod (Windows/MacOS)

    2.0 years ago
  • Profile image
    2,672 Enlil

    now this is coming out
    NullReferenceException: Object reference not set to an instance of an object
    Jundroo.SimplePlanes.ModTools.Editor.ModBuilderWindowPlugin.UpdateXRRendering() (at <f13cd46d8efb4877904cc9c6331a5cb7>:0)

    2.0 years ago
  • Profile image
    2,672 Enlil

    @Gestour The point here is different. So it turns out that after this, the mod that is saved (it says debug mod ), in the game can be activated, but not displayed (if this mod is a map)

    2.0 years ago
  • Profile image
    314k Gestour

    That's not a critical error. Ignore it.

    2.0 years ago
  • Profile image
    2,672 Enlil

    @Gestour yes

    2.0 years ago
  • Profile image
    314k Gestour

    @Enlil is there a yellow triangle with an exclamation point next to the error?

    2.0 years ago
  • Profile image
    2,672 Enlil

    @Gestour what now is that after create mod
    System.Windows.Forms.dll assembly is referenced by user code, but is not supported on StandaloneWindows64 platform. Various failures might follow.
    UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions)
    Jundroo.ModTools.Editor.ModBuilderWindow:BuildAndSaveProjectAssemblies (UnityEditor.BuildTarget,bool)
    Jundroo.ModTools.Editor.ModBuilderWindow:BuildAssetBundle (UnityEditor.BuildTarget,bool,bool)
    Jundroo.ModTools.Editor.ModBuilderWindow:BuildAssetBundles (string,UnityEditor.BuildTarget[],bool)
    Jundroo.ModTools.Editor.ModBuilderWindow:CompleteAndSaveMod (Jundroo.ModTools.Core.ModTargetPlatform,bool)
    Jundroo.ModTools.Editor.ModBuilderWindow:OnGUI ()
    UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

    2.0 years ago
  • Profile image
    314k Gestour

    Click "NO"

    2.0 years ago