So, i'm working on a sort of drone carrier aircraft for a challenge and i'm having trouble with the controls, because Roll and Pitch controls from the drones interfere with the main controls of the carrier.
Is there a Funky Tree code for normal wing surfaces to make them work only when a certain activation group Is on? (I don't mean Just by placing the surface in a certain position when activated, i mean making them operate for Pitch/Roll/... Only when a particular AG Is on.)
I know that maybe this Is really basic stuff but i don't have time to learn funky trees by myself :(
@beenz @ReinMcDeer @IAlsoBuildPlane Thank you for the help guys, i'll try that out as soon as i have time
-edit: It works perfectly now! Thanks again now i just need to fix some drag related issues and i'm done with the mechanism.
@ReinMcDeer hm, so it will only activate after disabling 8? thats cool, might use it for something
@beenz Even better, set the activationGroup of the drone controls to !8. This will basically toggle between drone and carrier controls with AG8
ft isnt needed
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just add activationGroup to your wings (preferably set 8 on your carriers wings)
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as for the drone, set its wings' activationGroup to whatever you desire, just disable your carriers wings (maybe add a gyroscope so that it wouldnt crash) to let it fly on itself