DISCLAIMER: I am not well versed in funkytrees, I know my basics but some of the wider stuff I'm absolutely clueless in.
I want toggle-able engines that turn on when I hit AG1 and turn off when I hit AG1 again.
any help is greatly appreciated!
DISCLAIMER: I am not well versed in funkytrees, I know my basics but some of the wider stuff I'm absolutely clueless in.
I want toggle-able engines that turn on when I hit AG1 and turn off when I hit AG1 again.
any help is greatly appreciated!
@skiddyyeet981 nice!
@IceCraftGaming I consulted reddit and alot of XML guides, I got everything to work accordingly, thanks!
@skiddyyeet981 strange
Must be a glitch or something
@IceCraftGaming oh yeah of course, it's just large amounts of code scramble my brain, I know how to add variables and inputs its just when I have to combine data together to get a desired result is when I start getting confused.
I tried the zeroOnDeactivate method and whenever I set it to true the engine flat out will not even start.
@skiddyyeet981 nope.
Unless you want it to do something like: throttle: 100% + AG1 engine = potential more speed, then I can just tell ya to put the engine to activate on 1 and go to xml and put
zeroOnDeactivate | true
edit: you do know how to add stuff in the XML menu right?
@IceCraftGaming Will that not affect my throttle?
go to the XML and put Activate1 on the input part.