I want a rotator to be able to snap to different angles depending on the activation group active, how do I do this?
@11qazxc Thaky you!
Activate1?input-if-active:input-if-inactive Angle of rotator is it's input multiplied by it's range. WNP's post Snow's guide in case you can't understand WNP's post
Activate1?input-if-active:input-if-inactive
@11qazxc Thaky you!
Activate1?input-if-active:input-if-inactive
Angle of rotator is it's input multiplied by it's range.
WNP's post
Snow's guide in case you can't understand WNP's post