Who’s tired of adding part after part to make a specific paint job?
Now, I’m unsure if there is a mod for it, I’ve seen people use the cockpit labels to add pictures but for beginners that’s probably the hardest things you could ever freaking do.
Why not make a paint option where you can paint your aircraft not just by squares but by pen or finger. It’s hard to explain but if I were to want to make a specific design on simpleplanes, I’d have to add at least a sixty to a hundred more parts.
Soon, your ipad, phone, or not very strong laptop and computer will take longer to load or run into other difficulties.
Why not just paint the designs without continuously adding more parts.
Everytime I see a post someone has to argue in same way that this is too much, well, please, argue all you want, I’m just suggesting ideas, that’s all.
this might be a working idea for many
@IAlsoBuildPlane I believe so
@HuskyDynamics01 Hand-paint can be a mod
@IAlsoBuildPlane Last update they added procedural piston engines with adjustable layouts, and pretty much all adjustable specs. They also added wheels, and the gearbox can now have transmission and link to them.
Yes it does but I mean by adding a picture from a photo or online, or at least that’s what one guy seemingly did. @Hiimakeplanes
@Soardivision160th text has a curvature option so it can fit on round blocks
Lol, I tried asking a guy and I haven’t gotten back with him in days, it’s actually challenging and hurts my head, I’ll make a separate forum about that topic. @Hiimakeplanes
Use text I guess
Well, it's not so much a performance issue directly as it is an issue with how the game is coded. Currently, there's basically up to four color "slots" for a part (Primary, Trims 1-3). All the game has to know is the color (hex code + metallic + smoothness + emissive shading) for each slot, and it knows exactly how to color the part.
Having a custom hand-painting option, on the other hand, would require every part to have its own full UV map, which in itself requires more file size and complexity, as well as forcing the game to render said full UV map on every part that is loaded into the level.
It's not so much as a "this will make the game run slower" issue as it is a "the game engine literally wasn't built to be able to do this" issue.
@jamesPLANESii
nein
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