I’m trying to make a new missile specifically for a fighter, and I have the maxSpeed set to 70,000 and the maxForwardThrustForce also set to 70,000. This is decently fast but not fast enough to actually hit the target apparently. They’ll miss just off to the side, turn around, miss again, and repeat this process as the missile slowly spirals into the target and hits it after like 30 seconds. I have the maxHeadingAngleAdjustmentRate set to 1E+12 which should provide enough steering to prevent a miss entirely, but no. It’s incredibly infuriating to have missiles constantly missing their targets, and occasionally just slamming into mountains and causing me to waste them. Any suggestions to fix?
Lowering it doesn’t change much, it still misses at about the same frequency as a higher speed
@TheFlightGuySP
The missile might be going too fast.
Try decreasing the speed or the acceleration of the missile.