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Autoaim?

61.2k Sergio666  2.0 years ago

One question, is it possible to use automatic aiming codes in rotators for anti-aircraft artillery? I'm building my first piece of anti-aircraft artillery, and, although I like the elevation and turn with trim and vtol, I thought of something more automatic.
These are my advancements on my double barreled Flak40.

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    3,090 Fujisan

    @ReinMcDeer idk much about this realy but the Senskysh method (?) uses Euler coordinates to allow for fire-control at long ranges even with varying levels of tilt (stabilized tank guns, as an example). Which kinda does come with the cost of decreased accuracy tho

    10 months ago
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    T

    2.0 years ago
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    29.7k xNotDumb

    T

    +1 2.0 years ago
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    95.9k ReinMcDeer

    @CoolPeach Ooh okay. I'm guessing SenSkysh uses some weird imperfect way to approximate ballistics. Definitely a problem for naval guns
    That must be why I had problems making my railgun work without proxy detonation

    +1 2.0 years ago
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    54.2k CoolPeach

    Usually those solutions work fine if you compensate for their inaccuracy with a larger explosive radius, and they are much easier and more convenient to implement so they work alright. But SenSkysh’s formula becomes more inaccurate the further away the target is. You can test this by spawning a tanker plane and firing a cannon at it using SenSkyshs formula and you’ll see quickly that at longer distances it undershoots the target whereas mine does not because it solves the actual ballistic equation. The neat side affect of this is that mine is also able to compensate for a targets acceleration.
    @ReinMcDeer

    +2 2.0 years ago
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    95.9k ReinMcDeer

    @CoolPeach When I used SenSkysh's with the cannon box checked for my AH-1G's 40mm it worked fine
    Granted, I don't know what it's doing to calculate the bullet drop

    +1 2.0 years ago
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    54.2k CoolPeach

    I hate to plug my own stuff but most (if not all) standard auto-aims don’t work very well with cannons because they don’t account for the ballistics. My most recent build does but it is a bit more complicated to setup.

    +1 2.0 years ago
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    95.9k ReinMcDeer

    It is possible! :)
    There is also a way to add proximity detonation by calculating the time it takes for the shell to reach the target using distance and muzzle velocity. Guyfolk has FT for this on his Strike Wyvern if you want to try reverse-engineering it.

    +1 2.0 years ago
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    26.7k Bryan5
    2.0 years ago