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Is there a "missile lock acquired" property?

2,893 BombBoi1822  1.9 years ago

I'm in the process of making an F-104, and I'm trying to make the "radar lock acquired" light on the HUD function properly instead of just using TargetSelected = true & abs(TargetElevation-PitchAngle)<[missile's "maxTargetingAngle" property] & abs(TargetHeading-Heading)<[missile's "maxTargetingAngle" property], since it does not detect whether the is locked or not. Is there any property that I can use to bypass this roadblock?

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    26.7k Bryan5

    @BombBoi1822 yes i want

    1.9 years ago
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    2,893 BombBoi1822

    @Bobyo & @Bryan5 , thank you! I'll tag you in the finished product if you want.

    +1 1.9 years ago
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    17.7k FlirBlitz

    Take a look at the Wasp. It's got one

    +2 1.9 years ago
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    26.7k Bryan5

    Just put TargetLocked and it should work

    +1 1.9 years ago