I'm in the process of making an F-104, and I'm trying to make the "radar lock acquired" light on the HUD function properly instead of just using TargetSelected = true & abs(TargetElevation-PitchAngle)<[missile's "maxTargetingAngle" property] & abs(TargetHeading-Heading)<[missile's "maxTargetingAngle" property], since it does not detect whether the is locked or not. Is there any property that I can use to bypass this roadblock?
@BombBoi1822 yes i want
@Bobyo & @Bryan5 , thank you! I'll tag you in the finished product if you want.
Take a look at the Wasp. It's got one
Just put
TargetLocked
and it should work